Build Mobile Games That Actually Work
Most Unity courses throw theory at you. We start with something you can play on day three. Real projects, actual game mechanics, and the technical foundation you need to ship games people want to download.
See How We Teach
Three Stages. Real Progress.
Each stage builds on what you learned before. No random tutorials. Just a clear path from basics to shipping.
Foundation
You can't build games without understanding the Unity editor. We spend time here so you're not lost later.
- Scene management and prefabs
- Basic C# scripting patterns
- Component architecture
- Mobile input handling
Game Systems
This is where it gets interesting. You build systems that make games feel responsive and fun.
- Player controllers that feel right
- Simple AI behaviors
- Score and progression systems
- Performance optimization basics
Polish & Launch
Getting a game on the store means understanding builds, testing, and all the tedious stuff most courses skip.
- Android and iOS build process
- UI/UX for mobile screens
- Testing on real devices
- Basic monetization setup
Not Sure Where You Fit?
People come to game development from different places. Here's what usually makes sense based on where you're starting.

What You'll Actually Build
Forget vague promises. Here's what students typically create during the course. These aren't demo projects – they're games you could publish.
Endless Runner That Feels Good
First major project. Simple concept, but you'll learn proper player physics, procedural generation, and mobile touch controls. Most students spend extra time polishing this one because it's actually fun to play.
Puzzle Game With Progression
This teaches level design, save systems, and how to structure difficulty curves. Less exciting visually, but this is where you understand game architecture. The technical skills here transfer to any genre.
Your Choice Project
Final weeks are open. Some build action games, others do strategy or simulation. We guide you through scope management and getting something actually finished. That matters more than the genre.


Who Teaches This
Lead InstructorI shipped my first mobile game in 2018. It made €200 total. But I learned more from that failure than any tutorial taught me. Since then, I've worked on six published titles and helped studios in Barcelona and Madrid optimize their mobile workflows.
This course exists because I wished someone had shown me the unsexy parts earlier. Build settings. Memory management. Testing on actual devices instead of the editor. The stuff that separates finished games from abandoned projects.
We start the next cohort in September 2025 from our Oviedo location. Classes run Tuesday and Thursday evenings with weekend lab sessions.
Start Building in September 2025
Next cohort begins September 9th. We cap enrollment at 18 students so everyone gets proper feedback. If you want to build games instead of just watching tutorials, this might fit.