We Started in a Basement
Back in late 2019, three former mobile developers were frustrated. Not with code—we loved building games. But the gap between what studios needed and what new developers could actually do kept growing.
So we rented a small space in Oviedo and started teaching Unity the way we'd learned it—through real projects, actual problems, and plenty of mistakes along the way. That basement got crowded pretty fast.
Now, in 2025, we're still that same team. Just with better coffee and more daylight.

How We Got Here
Every course we build comes from something we learned the hard way. These moments shaped how we teach Unity for mobile platforms today.
November 2019
The First Weekend Workshop
Eight students showed up to our first Unity basics session. We planned for five. By Sunday evening, three of them had published their first prototypes to test devices. That weekend convinced us this could actually work.
March 2021
Going Remote During Lockdown
Pandemic hit and we moved everything online in two weeks. Honestly thought it would be temporary. But remote learning opened doors for students across Spain who couldn't commute to Oviedo. We kept both formats after things reopened.
September 2022
First Alumni Hiring Wave
Four local studios contacted us looking for junior Unity developers. Seven of our recent students got interviews. Five got hired. That's when we realized our curriculum was actually matching what the industry needed.
January 2024
Specialization Tracks Launch
Students kept asking for deeper dives into specific areas—mobile optimization, multiplayer systems, monetization patterns. We split our advanced program into focused tracks. Let people specialize instead of trying to cover everything.
Autumn 2025
What's Coming Next
We're launching a mentorship program this fall. Pairing current students with alumni who work in the industry. Also rebuilding our mobile performance course from scratch—Unity's tools have changed a lot in the past year.
Who Teaches Here
Small team. Everyone codes. Everyone teaches. We've all shipped games that succeeded and games that absolutely flopped. Both experiences inform how we build courses.

Henrik Thorsen
Lead Unity Instructor
Spent eight years at a Stockholm mobile studio before moving to Spain. Built games that got millions of downloads and a few that barely broke 10k. The failures taught me more. Now I focus on helping students understand mobile optimization and what actually matters for performance.

Marcela Ruiz
Mobile Systems Instructor
Started as a freelance Unity developer working with indie teams across Europe. Specialized in making multiplayer systems actually work on mobile networks. I teach our advanced networking course and help students debug the weird issues that only show up on real devices.

Workshop sessions run small. Usually 6-8 students. Everyone gets screen time and individual code review.

Our teaching space in Oviedo. Students can test on actual devices—we keep a shelf of phones with different specs and OS versions.

Every lesson includes hands-on coding. Theory's important, but you learn Unity by breaking things and figuring out why.
How We Approach Teaching
These principles guide every course we create and every project we assign. They're based on what actually worked when we were learning Unity ourselves.
Real Projects Over Tutorials
Following tutorials feels productive, but you're not making real decisions. We start with a working game and ask you to add features or fix problems. That's closer to what you'll do professionally. And it's harder—which is the point.
Mobile-First Development
Unity works on many platforms, but mobile has specific constraints. Limited processing power. Touch controls. Variable screen sizes. Battery drain. We focus on these challenges because that's where most junior positions actually exist.
Honest About Difficulty
Some concepts in Unity are genuinely confusing. Coroutines. Object pooling. Shader basics. We don't pretend they're simple. Instead, we spend extra time on the parts where most students struggle. Better to move slowly and understand than rush through and forget everything.
Industry Context Matters
Knowing Unity doesn't mean you're ready to work on a development team. You need to understand version control, code reviews, optimization priorities, and how studios actually make decisions. We include that context because it matters when you start applying for jobs.
Our autumn 2025 program begins in October. Application period opens mid-July. Limited spots available for both in-person and remote tracks.
Questions about courses or enrollment?
help@xuangevorthyhra.com
C. Río Ibias, 10
33010 Oviedo, Asturias
+34 934 425 539