Xuange Vorthyhra

We Started in a Basement

Back in late 2019, three former mobile developers were frustrated. Not with code—we loved building games. But the gap between what studios needed and what new developers could actually do kept growing.

So we rented a small space in Oviedo and started teaching Unity the way we'd learned it—through real projects, actual problems, and plenty of mistakes along the way. That basement got crowded pretty fast.

Now, in 2025, we're still that same team. Just with better coffee and more daylight.

Unity development workspace showing mobile game prototypes and testing devices

How We Got Here

Every course we build comes from something we learned the hard way. These moments shaped how we teach Unity for mobile platforms today.

November 2019

The First Weekend Workshop

Eight students showed up to our first Unity basics session. We planned for five. By Sunday evening, three of them had published their first prototypes to test devices. That weekend convinced us this could actually work.

March 2021

Going Remote During Lockdown

Pandemic hit and we moved everything online in two weeks. Honestly thought it would be temporary. But remote learning opened doors for students across Spain who couldn't commute to Oviedo. We kept both formats after things reopened.

September 2022

First Alumni Hiring Wave

Four local studios contacted us looking for junior Unity developers. Seven of our recent students got interviews. Five got hired. That's when we realized our curriculum was actually matching what the industry needed.

January 2024

Specialization Tracks Launch

Students kept asking for deeper dives into specific areas—mobile optimization, multiplayer systems, monetization patterns. We split our advanced program into focused tracks. Let people specialize instead of trying to cover everything.

Autumn 2025

What's Coming Next

We're launching a mentorship program this fall. Pairing current students with alumni who work in the industry. Also rebuilding our mobile performance course from scratch—Unity's tools have changed a lot in the past year.

Who Teaches Here

Small team. Everyone codes. Everyone teaches. We've all shipped games that succeeded and games that absolutely flopped. Both experiences inform how we build courses.

Portrait of Henrik Thorsen, Lead Unity Instructor at Xuange Vorthyhra

Henrik Thorsen

Lead Unity Instructor

Spent eight years at a Stockholm mobile studio before moving to Spain. Built games that got millions of downloads and a few that barely broke 10k. The failures taught me more. Now I focus on helping students understand mobile optimization and what actually matters for performance.

Portrait of Marcela Ruiz, Mobile Systems Instructor at Xuange Vorthyhra

Marcela Ruiz

Mobile Systems Instructor

Started as a freelance Unity developer working with indie teams across Europe. Specialized in making multiplayer systems actually work on mobile networks. I teach our advanced networking course and help students debug the weird issues that only show up on real devices.

How We Approach Teaching

These principles guide every course we create and every project we assign. They're based on what actually worked when we were learning Unity ourselves.

1

Real Projects Over Tutorials

Following tutorials feels productive, but you're not making real decisions. We start with a working game and ask you to add features or fix problems. That's closer to what you'll do professionally. And it's harder—which is the point.

2

Mobile-First Development

Unity works on many platforms, but mobile has specific constraints. Limited processing power. Touch controls. Variable screen sizes. Battery drain. We focus on these challenges because that's where most junior positions actually exist.

3

Honest About Difficulty

Some concepts in Unity are genuinely confusing. Coroutines. Object pooling. Shader basics. We don't pretend they're simple. Instead, we spend extra time on the parts where most students struggle. Better to move slowly and understand than rush through and forget everything.

4

Industry Context Matters

Knowing Unity doesn't mean you're ready to work on a development team. You need to understand version control, code reviews, optimization priorities, and how studios actually make decisions. We include that context because it matters when you start applying for jobs.

Our autumn 2025 program begins in October. Application period opens mid-July. Limited spots available for both in-person and remote tracks.

Questions about courses or enrollment?

help@xuangevorthyhra.com

C. Río Ibias, 10

33010 Oviedo, Asturias

+34 934 425 539