Xuange Vorthyhra

How We Build Mobile Games That Actually Work

Our approach isn't about following trends. It's about understanding what players need and building experiences that stick around after the tutorial ends.

Starting With Reality, Not Fantasy

Most Unity courses dump documentation on you and hope something sticks. We tried that back in 2022 and watched people struggle. So we changed everything.

Now we start with a broken game. Something that almost works but has performance issues, weird UI bugs, and controls that feel slightly off. Your first week isn't about theory—it's about fixing real problems that actual mobile games have.

By the time you write your first script from scratch, you've already seen why it matters. You've felt the difference between 30fps and 60fps on a three-year-old Android phone. You know why object pooling exists because you've watched memory spike without it.

Unity development workspace showing game optimization process

Problems We Actually Help You Solve

These are the situations our students face in their first mobile projects. And the ones we prepare them for.

Challenge

Battery Drain on Mid-Range Devices

Your game runs perfectly on your development machine but drains 40% battery in twenty minutes on a Samsung Galaxy A32. We show you how to profile on actual hardware and where the performance leaks hide.

Solution

Smart Resource Management

Learn to build asset bundles that load exactly what's needed when it's needed. We cover texture atlasing, LOD systems, and when to sacrifice visual quality for playability. Because a game that crashes isn't beautiful.

Challenge

Touch Controls That Feel Wrong

Mouse input is easy. Touch input that works for both thumbs while holding a phone one-handed? That takes real testing. We spend two full sessions on input systems and UI scaling across screen sizes.

Solution

Responsive Interface Design

Build UI that adapts to notches, different aspect ratios, and varying DPI. You'll test on emulators for devices you don't own and learn to handle edge cases before they become user complaints.

Who's Actually Teaching This

Not corporate trainers reading slides. People who ship games and deal with app store rejection emails.

Henrik Nordstrom, senior Unity developer
Henrik Nordstrom
Lead Instructor

Shipped eleven mobile titles since 2019. Spent most of 2024 rebuilding a match-3 game's monetization system. Knows what breaks at scale.

Petra Andersen, mobile game optimization specialist
Petra Andersen
Technical Advisor

Former QA lead turned performance expert. If there's a way to make Unity crash on obscure Android builds, she's found it and fixed it.

Week 1

Opening Unity for the first time. Following tutorials that assume you know what a GameObject is. Feeling lost when something doesn't work exactly like the video.

Month 6

Debugging build errors without panicking. Optimizing draw calls. Understanding why your game stutters and knowing three ways to fix it. Reading Unity documentation and actually understanding it.

What Actually Changes Over Six Months

This isn't about transformation stories or life-changing breakthroughs. It's about getting comfortable with tools that felt overwhelming at first.

You'll still Google error messages. Everyone does. But you'll know which Stack Overflow answers are outdated and which documentation pages actually help. You'll have built enough small systems that you recognize patterns.

16 Projects
From prototypes to published builds
240 Hours
Hands-on development time
8 Devices
Testing across different hardware
Weekly Reviews
Code feedback from working developers

Ready to Start Building Real Games?

Our next cohort starts in September 2025. Six months of hands-on Unity development with people who actually make mobile games for a living.

Talk to Our Team